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pidi_advanced_skin_shader_2 [2020/08/25 02:06]
irrsoft [Region Map Wrinkles]
pidi_advanced_skin_shader_2 [2020/08/30 02:50] (current)
irrsoft [Tension Maps vs Region Maps comparison]
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 | Main wrinkle calculation processor |  GPU  |  CPU  | | Main wrinkle calculation processor |  GPU  |  CPU  |
 | Mobile Ready |  ✓  |  ✓  | | Mobile Ready |  ✓  |  ✓  |
-| SRP Ready |  ✓  |   |  +| SRP Ready |  ✓  |  ✓  |  
 | Supports Decals on Mobile |  X  |  ✓  | | Supports Decals on Mobile |  X  |  ✓  |
 | Max. Reference poses |  3  |  32+  |  | Max. Reference poses |  3  |  32+  | 
 | Max. Wrinkle Normal maps |  1  |  32+  | | Max. Wrinkle Normal maps |  1  |  32+  |
-| Wrinkle Occlusion maps |  With Occlusion Map's Alpha  |  Coming Q1 2020  |+| Wrinkle Occlusion maps |  With Occlusion Map's Alpha  |   |
 | Per Pose Wrinkle Weights |  Automatic, variable  |  Manual, 4 weights per pose  | | Per Pose Wrinkle Weights |  Automatic, variable  |  Manual, 4 weights per pose  |
 | Per Pose Performance Cost |  Stable Performance  |  Additive  | | Per Pose Performance Cost |  Stable Performance  |  Additive  |
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 Adding overlay or simple decal textures to the skin shaders is very easy. Simply go to the GENERAL SETTINGS tab and set the Decal / Overlay Effects setting to true. This will add a new tab called SKIN FX SETTINGS.  Adding overlay or simple decal textures to the skin shaders is very easy. Simply go to the GENERAL SETTINGS tab and set the Decal / Overlay Effects setting to true. This will add a new tab called SKIN FX SETTINGS. 
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 In this tab, you can assign up to two different color maps to be used as overlays each one to be mixed in their own unique way with three blending modes : Masked, Additive and Multiplied. Each one of these two decals can have their own color, specularity / gloss maps and be displayed either on the UV0 or UV1 coordinates channel. In this tab, you can assign up to two different color maps to be used as overlays each one to be mixed in their own unique way with three blending modes : Masked, Additive and Multiplied. Each one of these two decals can have their own color, specularity / gloss maps and be displayed either on the UV0 or UV1 coordinates channel.
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 These decals allow you to easily and efficiently add effects such as sweat, wounds, tattoos, war paint etc to your characters while having full control over how it mixes with the skin under them and all their PBR properties. They are influenced by scattering, translucency and wrinkles as the rest of the skin and are available in all platforms. These decals allow you to easily and efficiently add effects such as sweat, wounds, tattoos, war paint etc to your characters while having full control over how it mixes with the skin under them and all their PBR properties. They are influenced by scattering, translucency and wrinkles as the rest of the skin and are available in all platforms.
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pidi_advanced_skin_shader_2.1598321169.txt.gz · Last modified: 2020/08/25 02:06 by irrsoft