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xfur_studio_legacy [2020/04/06 13:05]
irrsoft [Preparing your 3D models]
xfur_studio_legacy [2020/08/29 07:03]
irrsoft [Quick Start Guide]
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 ====== PIDI : XFur Studio™ : 1.9x Version ====== ====== PIDI : XFur Studio™ : 1.9x Version ======
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 This is the documentation for the original release of XFur Studio, covering the last releases of the 1.x cycle starting with XFur Studio 1.9. If you haven't updated your XFur Studio installation to this release please be aware that this step is required if you plan to upgrade to XFur Studio 2 and newer XFur releases. This is the documentation for the original release of XFur Studio, covering the last releases of the 1.x cycle starting with XFur Studio 1.9. If you haven't updated your XFur Studio installation to this release please be aware that this step is required if you plan to upgrade to XFur Studio 2 and newer XFur releases.
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 XFur Studio is the most complete and advanced toolset to add, manage, style and customize fur on any character inside of Unity. While a wide selection of parameters, settings and shaders is offered to ensure that XFur can be used on lower end devices with an acceptable quality, the system itself and most of its features are targeted to higher end devices. XFur Studio has all the features you need to achieve high quality and detailed fur simulations in your games. XFur Studio is the most complete and advanced toolset to add, manage, style and customize fur on any character inside of Unity. While a wide selection of parameters, settings and shaders is offered to ensure that XFur can be used on lower end devices with an acceptable quality, the system itself and most of its features are targeted to higher end devices. XFur Studio has all the features you need to achieve high quality and detailed fur simulations in your games.
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 In this quick guide we will go through the whole process of using XFur Studio, from installing the software into your project, preparing a model, adding fur, customizing its parameters and having it ready to use. In this quick guide we will go through the whole process of using XFur Studio, from installing the software into your project, preparing a model, adding fur, customizing its parameters and having it ready to use.
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 As a first step, please ensure that your project fully meets the requirements below : As a first step, please ensure that your project fully meets the requirements below :
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   * It is being developed with Unity 2017.1+   * It is being developed with Unity 2017.1+
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   * Does not use XFur Mobile   * Does not use XFur Mobile
  
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 If your project meets these requirements, then we are ready to move on towards the first steps of this small guide. If your project meets these requirements, then we are ready to move on towards the first steps of this small guide.
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-Adding fur to this model is a straightforward task. We will first create a core XFur material for our entire project. For this tutorial, we will call this material XFur Tutorial mat. Once created, we will assign the sixteen samples shader from the Standard branch to our material.+Adding fur to model is a straightforward task. We will first create a core XFur material for our entire project. For this tutorial, we will call this material XFur Tutorial mat. Once created, we will assign the sixteen samples shader from the Standard branch to our material.
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-We then assign our material to the Racoon Body LOD03 mesh. The mesh will appear to explode, which is perfectly normal since most of the data XFur needs is not yet present.+We then assign our material to the Racoon Body LOD03 mesh. The mesh will appear to explode, which is perfectly normal since most of the data XFur needs is not yet present. 
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-Now, we will assign the XFur_System component to the mesh. After loading it, the component will inform us that we do not have a database asset assigned to it. We will solve this now, before proceeding.+Now, we will assign the XFur_System component to the mesh. After loading it, the component will inform us that we do not have a database asset assigned to it. We will solve this now, before proceeding. The XFur_System Component must always be placed next to the Mesh or Skinned Mesh Renderer Component.
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xfur_studio_legacy.txt · Last modified: 2020/08/29 07:17 by irrsoft