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xfur_studio_2 [2020/11/25 14:21] irrsoft [XFur Studio™ Designer] |
xfur_studio_2 [2021/03/16 05:12] irrsoft |
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<WRAP justify>The database asset automatically tracks, creates, loads and assigns all the resources it needs without requiring you to do any manual setups. It also tells you which rendering pipeline assets have been found and are ready to use, and any other relevant information for your project. While you can use directly the database provided with the asset, you are also free to duplicate it or create a brand new one for your project. In most cases only one database asset is necessary for the entire project</WRAP> | <WRAP justify>The database asset automatically tracks, creates, loads and assigns all the resources it needs without requiring you to do any manual setups. It also tells you which rendering pipeline assets have been found and are ready to use, and any other relevant information for your project. While you can use directly the database provided with the asset, **this is not recommended, and you should either duplicate it or create a brand new one for your project**. In most cases only one database asset is necessary for the entire project</WRAP> |
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| Color | FurShadowsTint | The tint of the occlusion / self-shadowing effect | | | Color | FurShadowsTint | The tint of the occlusion / self-shadowing effect | |
| Color | FurRim | The color used for the Rim lighting effect | | | Color | FurRim | The color used for the Rim lighting effect | |
| | Color | FurEmissionColor | The color used for the emission channel when Emissive Fur is enabled | |
| Color | SkinColor | The final tint applied to the "skin" pass of Basic Shells shaders | | | Color | SkinColor | The final tint applied to the "skin" pass of Basic Shells shaders | |
| Texture | FurColorMap | The texture containing the color to be applied to the fur | | | Texture | FurColorMap | The texture containing the color to be applied to the fur | |
| Texture | FurData0 | The texture that controls fur coverage, length, occlusion and thickness | | | Texture | FurData0 | The texture that controls fur coverage, length, occlusion and thickness | |
| Texture | FurData1 | The texture that controls fur grooming direction (RGB) and stiffness (A) | | | Texture | FurData1 | The texture that controls fur grooming direction (RGB) and stiffness (A) | |
| | Texture | FurEmissionMap | The texture that controls the emission channel of the fur | |
| Texture | SkinColorMap | The color map of the "skin" pass on the Basic Shell shaders | | | Texture | SkinColorMap | The color map of the "skin" pass on the Basic Shell shaders | |
| Texture | SkinNormalMap | The normal map of the "skin" pass on the Basic Shell shaders | | | Texture | SkinNormalMap | The normal map of the "skin" pass on the Basic Shell shaders | |