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xfur_studio_2

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xfur_studio_2 [2020/11/25 14:21]
irrsoft [XFur Studio™ Designer]
xfur_studio_2 [2021/03/10 16:51]
irrsoft [Fur Properties]
Line 734: Line 734:
 |  Color  |  FurShadowsTint  | The tint of the occlusion / self-shadowing effect  | |  Color  |  FurShadowsTint  | The tint of the occlusion / self-shadowing effect  |
 |  Color  |  FurRim  | The color used for the Rim lighting effect  | |  Color  |  FurRim  | The color used for the Rim lighting effect  |
 +|  Color  |  FurEmissionColor  | The color used for the emission channel when Emissive Fur is enabled  |
 |  Color  |  SkinColor  | The final tint applied to the "skin" pass of Basic Shells shaders  | |  Color  |  SkinColor  | The final tint applied to the "skin" pass of Basic Shells shaders  |
 |  Texture  |  FurColorMap  | The texture containing the color to be applied to the fur  | |  Texture  |  FurColorMap  | The texture containing the color to be applied to the fur  |
 |  Texture  |  FurData0  | The texture that controls fur coverage, length, occlusion and thickness  | |  Texture  |  FurData0  | The texture that controls fur coverage, length, occlusion and thickness  |
 |  Texture  |  FurData1  | The texture that controls fur grooming direction (RGB) and stiffness (A)  | |  Texture  |  FurData1  | The texture that controls fur grooming direction (RGB) and stiffness (A)  |
 +|  Texture  |  FurEmissionMap  | The texture that controls the emission channel of the fur  |
 |  Texture  |  SkinColorMap  | The color map of the "skin" pass on the Basic Shell shaders  | |  Texture  |  SkinColorMap  | The color map of the "skin" pass on the Basic Shell shaders  |
 |  Texture  |  SkinNormalMap  | The normal map of the "skin" pass on the Basic Shell shaders  | |  Texture  |  SkinNormalMap  | The normal map of the "skin" pass on the Basic Shell shaders  |
xfur_studio_2.txt · Last modified: 2021/03/16 05:12 by irrsoft