This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
pidi_planar_reflections_2 [2019/08/28 05:43] irrsoft |
pidi_planar_reflections_2 [2019/08/28 06:15] irrsoft [Reflection Shaders] |
||
---|---|---|---|
Line 565: | Line 565: | ||
* Roughness + Depth (Blur) | * Roughness + Depth (Blur) | ||
* Roughness + Depth (Fade). | * Roughness + Depth (Fade). | ||
+ | \\ | ||
+ | |||
+ | ;#; | ||
+ | **PBR REFLECTIVE SHADERS** | ||
+ | ;#; | ||
+ | ;#; | ||
+ | **(PIDI SHADERS COLLECTION/ | ||
+ | ;#; | ||
+ | |||
+ | This collection of shaders is based on the Standard shader included with Unity and all the inputs match those of the Standard Unity shader, with just a few differences. | ||
+ | |||
+ | \\ | ||
+ | {{ : | ||
+ | \\ | ||
+ | ### | ||
+ | For some values such as the metallic, gloss (smoothness), | ||
+ | ### | ||
+ | |||
+ | ### | ||
+ | On top of the standard shader properties and the default reflection properties such as the reflection tint, distortion and blur, the Depth versions of these shaders also include a variable called “Depth Blur Power” in the Depth variants and “Depth Fade Power” in the Depth (Fade) variants. | ||
+ | ### | ||
+ | |||
+ | \\ | ||
+ | {{ : | ||
+ | \\ | ||
+ | |||
+ | ### | ||
+ | This Depth power variable controls how the depth will affect the reflections, | ||
+ | ### | ||
+ | |||
+ | \\ | ||
+ | {{ : | ||
+ | \\ | ||
\\ | \\ |