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pidi_2d_reflections_2 [2019/10/11 00:25]
irrsoft [Advanced Reflection Settings]
pidi_2d_reflections_2 [2020/08/25 01:40]
irrsoft [PIDI 2D Reflections 2, Standard vs Lite]
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 ====== PIDI 2D Reflections 2 ====== ====== PIDI 2D Reflections 2 ======
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 PIDI 2D Reflections 2 is the most efficient and complete solution to add real-time reflections to your 2D games in Unity.  PIDI 2D Reflections 2 is the most efficient and complete solution to add real-time reflections to your 2D games in Unity. 
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 A full redesign of the original release, packed with impressive new features, amazing performance and an easy workflow as well as support for many high end effects such as masking, fading, Post Process Stack v2, LWRP and more, PIDI 2D Reflections 2 is the only tool you need for all your 2D reflection needs.  A full redesign of the original release, packed with impressive new features, amazing performance and an easy workflow as well as support for many high end effects such as masking, fading, Post Process Stack v2, LWRP and more, PIDI 2D Reflections 2 is the only tool you need for all your 2D reflection needs. 
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 ===== PIDI 2D Reflections 2, Standard vs Lite ===== ===== PIDI 2D Reflections 2, Standard vs Lite =====
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 PIDI 2D Reflections 2 is available in two different editions which may adapt to all kinds of teams and budgets. A Lite edition with only the essential features is offered at a much lower price while the fully featured Standard edition is targeted to projects and developers that may need more advanced features out of the 2D reflections system. PIDI 2D Reflections 2 is available in two different editions which may adapt to all kinds of teams and budgets. A Lite edition with only the essential features is offered at a much lower price while the fully featured Standard edition is targeted to projects and developers that may need more advanced features out of the 2D reflections system.
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 Below you can see a comparison table showing the full feature set of each edition. The Lite edition has an additional module that adds LWRP support in Unity 2019.1+ (this module is included in the Standard edition). To learn more about the specific limits and differences between the standard Unity rendering pipeline (also known as Built-in) and the new LWRP pipeline, please go to the corresponding section of the documentation. Below you can see a comparison table showing the full feature set of each edition. The Lite edition has an additional module that adds LWRP support in Unity 2019.1+ (this module is included in the Standard edition). To learn more about the specific limits and differences between the standard Unity rendering pipeline (also known as Built-in) and the new LWRP pipeline, please go to the corresponding section of the documentation.
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 {{tablelayout?colwidth="360px,240px, 240px"&rowsHeaderSource=1&rowsVisible=20&float=center}} {{tablelayout?colwidth="360px,240px, 240px"&rowsHeaderSource=1&rowsVisible=20&float=center}}
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 | LWRP Support (Unity 2019.1+) |  Sold separately  |  ✓  | | LWRP Support (Unity 2019.1+) |  Sold separately  |  ✓  |
  
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 Both versions grant you access to our support services (via email and the Unity forums) as well as to free updates for this tool during the whole 2.x cycle which covers versions 2.0 through 2.9 of PIDI 2D Reflections 2 Both versions grant you access to our support services (via email and the Unity forums) as well as to free updates for this tool during the whole 2.x cycle which covers versions 2.0 through 2.9 of PIDI 2D Reflections 2
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-  * Effects dependent on Motion Vectors (Motion Blur, TAA) are not compatible +  * Effects dependent on Motion Vectors (Motion Blur, TAA) are not compatible and cannot be rendered within the reflection itself 
-  * Using FXAA anywhere in the scene will affect some alpha-dependent features such as the remove background setting.  +  * Using FXAA anywhere in the scene will affect some alpha-dependent features such as the remove background setting unless "Keep Alpha" is enabled
-  * The reflections will always use the same PostFX settings as the camera rendering the reflective object itself  +  *  Using Post FX in the reflections has a considerable performance cost. Reducing the reflection resolution may improve performance 
-  Using Post FX in the reflections has a considerable performance cost. Reducing the reflection resolution may improve performance +
  
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pidi_2d_reflections_2.txt · Last modified: 2021/01/17 03:49 by irrsoft