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xfur_mobile [2019/08/10 18:18]
irrsoft [XFur Mobile API]
xfur_mobile [2020/08/25 04:04]
irrsoft [Basic & Full Shader variants]
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-====== PIDI : XFur Mobile ====== +====== PIDI : XFur Mobile™ ====== 
-###+<WRAP justify>
 XFur Mobile™ is the most complete fur solution for mobile projects made with Unity 3D. With all the power and flexibility of  XFur Studio carefully optimized, scaled and ported to mobile devices, XFur Mobile has all the features you need to achieve high quality and detailed fur simulations in your games. XFur Mobile™ is the most complete fur solution for mobile projects made with Unity 3D. With all the power and flexibility of  XFur Studio carefully optimized, scaled and ported to mobile devices, XFur Mobile has all the features you need to achieve high quality and detailed fur simulations in your games.
-### +</WRAP> 
-###+<WRAP justify>
 While a wide selection of parameters, settings and shaders is offered to ensure that XFur can be used on lower end devices with an acceptable quality, the system itself and most of its features are targeted to higher end devices with full OpenGLES 3.0 support and a powerful GPU / CPU combination. While a wide selection of parameters, settings and shaders is offered to ensure that XFur can be used on lower end devices with an acceptable quality, the system itself and most of its features are targeted to higher end devices with full OpenGLES 3.0 support and a powerful GPU / CPU combination.
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 ---- ----
  
-###+<WRAP justify>
 In this quick guide we will go through the whole process of using XFur Mobile, from installing the software into your project, preparing a model, adding fur, customizing its parameters and having it ready to use. In this quick guide we will go through the whole process of using XFur Mobile, from installing the software into your project, preparing a model, adding fur, customizing its parameters and having it ready to use.
-###+</WRAP>
  
-###+<WRAP justify>
 As a first step, please ensure that your project fully meets the requirements below : As a first step, please ensure that your project fully meets the requirements below :
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   * It is being developed with Unity 2017.4+   * It is being developed with Unity 2017.4+
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   * Does not use the Desktop version of XFur Studio (XFur Studio 1.x)   * Does not use the Desktop version of XFur Studio (XFur Studio 1.x)
  
-###+<WRAP justify>
 If your project meets these requirements, then we are ready to move on towards the first steps of this small guide. If your project meets these requirements, then we are ready to move on towards the first steps of this small guide.
-###+</WRAP>
  
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 ==== Installation & Initial setup ==== ==== Installation & Initial setup ====
  
-###+<WRAP justify>
 To add XFur to a project there is little to no setup required. If this is a first time installation you just need to head to the Asset Store and find this asset either under the section “My Assets” or by a normal search in the store itself. To add XFur to a project there is little to no setup required. If this is a first time installation you just need to head to the Asset Store and find this asset either under the section “My Assets” or by a normal search in the store itself.
-###+</WRAP>
  
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 {{ :fig0a_installation.png?direct&600 |}} {{ :fig0a_installation.png?direct&600 |}}
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-###+<WRAP justify>
 If you have bought the asset, a Download / Import / Update button will show, depending on if you have never downloaded the asset before, you have downloaded it and it is in cache already or there is a new version available for download, respectively. If you have bought the asset, a Download / Import / Update button will show, depending on if you have never downloaded the asset before, you have downloaded it and it is in cache already or there is a new version available for download, respectively.
-###+</WRAP>
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 {{ :xfur_mobile_-_download.png?direct&600 |}} {{ :xfur_mobile_-_download.png?direct&600 |}}
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-###+<WRAP justify>
 Once the import dialog appears, just import all the contents of the asset as usual. To verify that the asset was imported without any errors try to open one of the demo scenes. If they work without issues, the package has been imported correctly. If you see any graphical errors you must re-import the asset. If the issues persist even with a brand new and empty project, please contact us at our [[support@irreverent-software.com|support email]] Once the import dialog appears, just import all the contents of the asset as usual. To verify that the asset was imported without any errors try to open one of the demo scenes. If they work without issues, the package has been imported correctly. If you see any graphical errors you must re-import the asset. If the issues persist even with a brand new and empty project, please contact us at our [[support@irreverent-software.com|support email]]
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 ==== Basic & Full Shader variants ==== ==== Basic & Full Shader variants ====
  
-###+<WRAP justify>
 XFur Mobile offers two variants of shaders designed for different levels of hardware and with support for different features, graphical fidelity levels and general performance. These two branches of shaders are the **Basic** and **Full** fur shaders. XFur Mobile offers two variants of shaders designed for different levels of hardware and with support for different features, graphical fidelity levels and general performance. These two branches of shaders are the **Basic** and **Full** fur shaders.
-###+</WRAP>
  
-###+<WRAP justify>
 The **Basic** shaders are designed for lower end devices with OpenGLES2 capabilities and similar. While they will work on most devices, they are still demanding and will perform better on mid-range phones and tablets.  The **Basic** shaders are designed for lower end devices with OpenGLES2 capabilities and similar. While they will work on most devices, they are still demanding and will perform better on mid-range phones and tablets. 
-###+</WRAP>
  
-###+<WRAP justify>
 The **Full** shaders are designed for higher end devices and require a full, advanced OpenGLES3 capability present only on modern devices (usually released on 2016-17 and newer). They are a mostly direct port of the Desktop version shaders and their features. The **Full** shaders are designed for higher end devices and require a full, advanced OpenGLES3 capability present only on modern devices (usually released on 2016-17 and newer). They are a mostly direct port of the Desktop version shaders and their features.
-###+</WRAP>
  
-###+<WRAP justify>
 Below you can find a full feature comparison between the Full and Basic shaders included with XFur Mobile. Below you can find a full feature comparison between the Full and Basic shaders included with XFur Mobile.
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 {{tablelayout?colwidth="520px,120px, 120px"&rowsHeaderSource=1&rowsVisible=20&float=center}} {{tablelayout?colwidth="520px,120px, 120px"&rowsHeaderSource=1&rowsVisible=20&float=center}}
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-###+<WRAP justify>
 We encourage you to test thoroughly which branch of shaders adapts better to the target devices of your project. We encourage you to test thoroughly which branch of shaders adapts better to the target devices of your project.
-###+</WRAP>
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xfur_mobile.txt · Last modified: 2020/08/25 04:18 by irrsoft