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xfur_studio_2 [2020/11/20 16:41] irrsoft [Curly Fur (Beta)] |
xfur_studio_2 [2021/03/10 16:51] irrsoft [Fur Properties] |
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<WRAP justify>**NOTICE: To use XFur Studio Designer effectively make sure that your character is placed at the 0, 0, 0 location and with a 0, 0, 0 rotation**</WRAP> | <WRAP justify>**NOTICE: To use XFur Studio Designer effectively make sure that your character is placed at the 0, 0, 0 location, a 1,1,1 scale and with a 0, 0, 0 rotation**</WRAP> |
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| Color | FurShadowsTint | The tint of the occlusion / self-shadowing effect | | | Color | FurShadowsTint | The tint of the occlusion / self-shadowing effect | |
| Color | FurRim | The color used for the Rim lighting effect | | | Color | FurRim | The color used for the Rim lighting effect | |
| | Color | FurEmissionColor | The color used for the emission channel when Emissive Fur is enabled | |
| Color | SkinColor | The final tint applied to the "skin" pass of Basic Shells shaders | | | Color | SkinColor | The final tint applied to the "skin" pass of Basic Shells shaders | |
| Texture | FurColorMap | The texture containing the color to be applied to the fur | | | Texture | FurColorMap | The texture containing the color to be applied to the fur | |
| Texture | FurData0 | The texture that controls fur coverage, length, occlusion and thickness | | | Texture | FurData0 | The texture that controls fur coverage, length, occlusion and thickness | |
| Texture | FurData1 | The texture that controls fur grooming direction (RGB) and stiffness (A) | | | Texture | FurData1 | The texture that controls fur grooming direction (RGB) and stiffness (A) | |
| | Texture | FurEmissionMap | The texture that controls the emission channel of the fur | |
| Texture | SkinColorMap | The color map of the "skin" pass on the Basic Shell shaders | | | Texture | SkinColorMap | The color map of the "skin" pass on the Basic Shell shaders | |
| Texture | SkinNormalMap | The normal map of the "skin" pass on the Basic Shell shaders | | | Texture | SkinNormalMap | The normal map of the "skin" pass on the Basic Shell shaders | |