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pidi_planar_reflections_3 [2020/09/25 04:56] irrsoft [Adding Reflections to a Scene] |
pidi_planar_reflections_3 [2020/09/25 06:14] (current) irrsoft [PIDI Planar Reflections 3] |
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- | Furthermore, | + | Furthermore, |
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- | Below you can see a comparison table showing the full feature set of each edition. The Lite edition has an add-on sold separately which adds LWRP support in Unity 2019.1+ (this add-on is included free of charge in the Standard / Team edition). To learn more about the specific limits and differences between the standard Unity rendering pipeline (also known as Built-in) and the new LWRP pipeline, please go to the corresponding section of the documentation. | + | Below you can see a comparison table showing the full feature set of each edition. The Lite edition has an add-on sold separately which adds LWRP support in Unity 2019.4+ (this add-on is included free of charge in the Standard / Team edition). To learn more about the specific limits and differences between the standard Unity rendering pipeline (also known as Built-in) and the new LWRP pipeline, please go to the corresponding section of the documentation. |
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- | ===== Universal RP vs Standard Pipeline ===== | + | ===== Universal |
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- | ^ Feature | + | ^ Feature |
| Render to external RenderTexture | ✓ | ✓ | | | Render to external RenderTexture | ✓ | ✓ | | ||
| Post Process Stack v2 Support | ✓ | ✓ | | | Post Process Stack v2 Support | ✓ | ✓ | | ||
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| Advanced optimization | ✓ | ✓ | | | Advanced optimization | ✓ | ✓ | | ||
| Layer-specific reflections | ✓ | ✓ | | | Layer-specific reflections | ✓ | ✓ | | ||
- | | Water shaders | | + | | Water shaders | |
| Depth based effects | X | ✓ | | | Depth based effects | X | ✓ | | ||
| Blur Pass / Blurred reflections | ✓ | ✓ | | | Blur Pass / Blurred reflections | ✓ | ✓ | | ||
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- | Due to multiple changes in the way URP / HDRP releases are handled by Unity it is heavily recommended to use the latest LTS Unity release for SRP pipeline development. The SRP packages provided with the asset are clearly | + | Due to multiple changes in the way URP / HDRP releases are handled by Unity it is heavily recommended to use the latest LTS Unity release for SRP pipeline development. The SRP packages provided with the asset are clearly |
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- | ==== Camera | + | ==== Reflection |
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- | In some cases you may want to simulate more accurate PBR reflections by using depth-based blur on them (which makes the objects blurrier the further away they are from a surface) or use the depth features of the reflection | + | In some cases you may need to access the depth pass of the reflection, |
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+ | ==== Blurred Reflections Pass ==== | ||
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+ | Starting with version 3.5, PIDI Planar Reflections 3 includes a new feature called "Blur Pass". This feature allows you to apply a high quality Gaussian Blur filter to the reflections rendered by the asset right before assigning them to the material. This blur pass is applied by the caster on a per-object and per-material basis. | ||
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+ | There are two ways of applying this blur pass, either to the Final Result of the reflection rendering process or as a separate pass to be stored in a new texture2D parameter called " | ||
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