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xfur_studio_legacy [2020/04/06 13:05]
irrsoft [Preparing your 3D models]
xfur_studio_legacy [2020/04/06 13:07]
irrsoft [Adding fur to a model]
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-Adding fur to this model is a straightforward task. We will first create a core XFur material for our entire project. For this tutorial, we will call this material XFur Tutorial mat. Once created, we will assign the sixteen samples shader from the Standard branch to our material.+Adding fur to model is a straightforward task. We will first create a core XFur material for our entire project. For this tutorial, we will call this material XFur Tutorial mat. Once created, we will assign the sixteen samples shader from the Standard branch to our material.
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-We then assign our material to the Racoon Body LOD03 mesh. The mesh will appear to explode, which is perfectly normal since most of the data XFur needs is not yet present.+We then assign our material to the Racoon Body LOD03 mesh. The mesh will appear to explode, which is perfectly normal since most of the data XFur needs is not yet present. 
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-Now, we will assign the XFur_System component to the mesh. After loading it, the component will inform us that we do not have a database asset assigned to it. We will solve this now, before proceeding.+Now, we will assign the XFur_System component to the mesh. After loading it, the component will inform us that we do not have a database asset assigned to it. We will solve this now, before proceeding. The XFur_System Component must always be placed next to the Mesh or Skinned Mesh Renderer Component.
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xfur_studio_legacy.txt · Last modified: 2020/08/29 07:17 by irrsoft