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pidi_planar_reflections_2 [2019/08/28 06:15]
irrsoft [Reflection Shaders]
pidi_planar_reflections_2 [2019/08/29 16:29]
irrsoft [Basic Reflections Setup]
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 Please keep in mind that due to the way Planar Reflections work (by basically re-drawing all the reflected objects for each camera that looks at the reflection) the best way to optimize the framerate of your project is to reduce the total amount of draw calls either by simplifying the scene or by reducing the amount of objects that are reflected. Reducing the resolution of the reflection, its update frequency and other factors will only help performance up to a point. Please keep in mind that due to the way Planar Reflections work (by basically re-drawing all the reflected objects for each camera that looks at the reflection) the best way to optimize the framerate of your project is to reduce the total amount of draw calls either by simplifying the scene or by reducing the amount of objects that are reflected. Reducing the resolution of the reflection, its update frequency and other factors will only help performance up to a point.
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 +Also keep in mind that due to the way the reflection textures are handled you will need a different material for each reflective surface unless they are all located in the same plane.
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pidi_planar_reflections_2.txt ยท Last modified: 2019/09/05 14:23 by irrsoft