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pidi_pbr_skin_legacy [2019/09/06 05:32]
irrsoft [PBR Eye Shader]
pidi_pbr_skin_legacy [2019/09/06 07:16]
irrsoft [PBR Eye Shader]
Line 638: Line 638:
 If you would rather use another system or to do the eye tracking on your own, or if you will rotate the eyes directly using the transform component then you must set the Eye Motion Type to either None or the preferred and recommended way, Transform Direction Motion and use the Eye Shader labeled as High Quality (Dynamic). If you would rather use another system or to do the eye tracking on your own, or if you will rotate the eyes directly using the transform component then you must set the Eye Motion Type to either None or the preferred and recommended way, Transform Direction Motion and use the Eye Shader labeled as High Quality (Dynamic).
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 +\\
  
 +----
 +
 +
 +====== Final Notes ======
 +
 +----
 +###
 +Please remember that the tracked lights need to be assigned for the translucency and scattering to work as expected in Deferred and Lightweight rendering. Please also be aware that due to limitations in those 2 pipelines the results will not be as accurate as the ones achieved in Forward mode.
 +###
 +###
 +The High quality variations of this shader for Desktop (Forward and Deferred) make use of tessellation, so a hardware compatible with Pixel Shader 5.0 (DirectX11 or OpenGLCore) is required. 
 +###
 +###
 +2 Mobile shaders are provided for Android devices compatible with OpenGLES 2.0. Their features are limited compared to the main, Desktop branch.
 +###
 +###
 +Lightweight SRP is still under development by the Unity team, meaning that some of the features for that platform may change over time. You MUST enable SRP Mode on the Skin Shader Manager component when using Lightweight SRP.
 +###
 +###
 +If you have any doubt about this product or how to use it, please contact us at support@irreverent-software.com and we will get back to you to work and solve your doubts as soon as possible.
 +###
 +###
 +Thank you very much for purchasing this asset from PIDI – Game Development Framework. I hope that it will help you make amazing games! 
 +###
pidi_pbr_skin_legacy.txt · Last modified: 2019/09/06 07:30 by irrsoft